Showing posts with label Strategy. Show all posts
Showing posts with label Strategy. Show all posts

Saturday, August 11, 2012

Starcraft 2 Terran Strategy

Okay, so you've started to do your macro drill but... you've notice it's difficult to keep it going! It's hard to keep clicking around the screen and multitask. Here's another secret to pro's APM and also how they can do so much at once! This next aspect is essential to Starcraft 2 Terran strategy. And in terms of your APM in Starcraft, it will drastically increase it.

It's hotkeys.

Probably not the hotkeys that you're thinking about. You see, there are hotkeys that allow you to build units without clicking on them (like pressing 'S' for SCV or pressing 'M' for marine), but there are another kind of hotkey. These hotkeys are most frequently used for 'control groups'.

A lot of players use these to control their units. What you do is select a group of units you want to hotkey. Then, while they're selected, press on ctl+(a number). So you could press ctl+1 and now every time you press one it will bring you to the units that you've hot keyed! Pretty cool huh? But this is more related to micro, what we're talking about right now is macro strategies for Terran.

Okay, so in order to get this to improve your macro I will give you a system that a pro player gave me a long time ago that I still use to this day. Of course, you can edit this system to one that you find more efficient, this is just to get you started. However, from all the systems that I've used I still find this one to bet the best.

So... without further ado... this is how it works:

5 = your beginning command center
6 and up = your barracks
5 and under = your expansions

You start out with one command center and two barracks. Now, the trick is to keep checking your barracks to make sure that they are building! So keep pressing 5,6,7 over and over and checking to see how close your men are to being finished. Preferably, you should build your men at the last possible second in order to have minerals to build other things (like supply depots and/or additional command centers).

So, when you build your second expansion now you have 4,5,6,7,8 to look after. And you're going to constantly be pressing 4s5s6m7m8m9m in order to build SCVs and marines.

Now, this is of course for the macro drill. As you become more advances you will probably group buildings together (i.e. have all your barracks hot keyed into one group, like 6, and all your factories in 7, etc.). You have to, ultimately, find a system that works for you. But, for now to get your timing right and to learn to macro properly you should keep all your barracks separate and all your command centers separate. You'll see, this will make macroing a lot easier once you get the hang of it.

Maybe now you can understand why pros have such high APM. It's because they are constantly pressing all those numbers to check their buildings/unit groups while simultaneously clicking all over with their mouse. When you combine these two things your APM will skyrocket. Furthermore, the better you get at multitasking the better your macro and micro will be able to combine and the more efficient player you will be.

This is also how pros macro and micro at the same time. They can simultaneously attack and keep all their units building. So, while their less experienced adversary is constantly checking his base to build more units or focusing on the battle and not building, the pro is gaining. Someone who does not use hotkeys must sacrifice properly managing their units or properly managing their production.

You no longer have that problem if you master this hotkey technique! I'm not saying it's easy to do both, but with practice it will become natural and you will be a far superior player.

The next important thing after you've learned to macro properly with hotkeys and constant production is micro and strategy.

check out the latest and best Starcraft 2 Terran Strategies!

http://www.estarcraft2terranstrategy.com/


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Monday, July 30, 2012

Checkers: A Game Of Strategy

Checkers is a strategic board game that requires a square board with 64 slots. The board is usually patterned red and black, but it may also be of a combination of black and white.

Checkers is believed to have originated in the Egyptian lands. Written accounts of the game can be found dating back to 1600 BC. It is said that this game was modified by the French such that it could be played on a chess board much later. This helped in popularizing the game even further.

For those who love strategic games but don't have the patience for a 'boring' game of Chess, Checkers is the best alternative. This game is fast moving and does not overwhelm its players with rules.

The rules of this game are simple and can be understood without much difficulty. With just a little practice you can become a pro at this game. Players need to devise a strategy in order to gain an upper hand during play, and this strategy can differ with each individual.

The traditional version of this game could be modified by simple changes to be more interesting, and so as the popularity of Checkers increased, different versions of this game came up. Some of these variants are English draughts, Canadian checkers, Lasca, Cheskers and Anti-checkers.

It is important for those who enjoy this board game to keep with them an extra set of game pieces, as losing even a single piece can prove to be extremely irritating during game play.

This is a great game to play when you are with your friends or with your family. This game requires strategic thinking and planning ahead.

The game can be played by following these simple rules:

The 12 pieces each player has are called men, or in some cases, Kings. Generally two kinds of moves can be made. A single move involves moving a piece diagonally. A jump is made in an empty slot over an enemy's piece. Following this, the enemy's piece is removed from the board. The pieces are usually black and red in color.

The row closest to a player is considered as a King's row and if an opponent's coin moves into the King's row belonging to you, the opponent gets crowned. Getting crowned gives the piece permission to move backward too.

A player can win the game by taking the opponent's entire set of pieces captive and/or leaving the opponent without any moves.

The online version of this game can be played by a single player, with the computer as an opponent. Online Checkers provides hours of challenging fun to its players.

We provide the best info about Online Checkers. For further details please visit the provided link.


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